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 Forum: NetEA Adeptus Mechanicus   Topic: Knight Crusade 1.0

 Post subject: Re: Knight Crusade 1.0
Posted: Wed Nov 14, 2018 10:34 pm 

Replies: 29
Views: 3455


We should probably move this over to the AMTL thread, but I don't think it's quite as good synergy as you anticipate. There's a lot of similarities between the two and knights are more expensive. Most lists that would take them are going to need to free up at least 50 points if they wanted to swap f...

 Forum: Tournaments, Conventions and Meet-ups   Topic: NetEA tourney at HMGS Fall In 11/10/2018_OFFICIAL RESULTS

Posted: Wed Nov 14, 2018 5:16 pm 

Replies: 7
Views: 298


Thanks! It would probably be best to put them in the AMTL threads for easier reference.

 Forum: Tournaments, Conventions and Meet-ups   Topic: NetEA tourney at HMGS Fall In 11/10/2018_OFFICIAL RESULTS

Posted: Wed Nov 14, 2018 4:55 am 

Replies: 7
Views: 298


Thanks for posting the results. Do you have the lists for the AMTL players? I'm curious to see what they took.

(and if they are reading this, I'd love batreps or thoughts on the AMTL list too :) )

 Forum: EA Battle Reports   Topic: Adepta Sororitas 2.02 vs Legio Gryphonicus

Posted: Tue Nov 13, 2018 1:45 pm 

Replies: 3
Views: 92


LOL. I think the RNG hates you. Thanks for the report!

Maybe roll real dice via skype and record the result instead of using that crap one in vassal? It's always been really weird.

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 11:23 pm 

Replies: 128
Views: 5810


NM my point is invalid. We do actually have SR in a global sense under the specialist rules. I just never think about them as Special Rules since they are in the main rulebook. From a list reference standpoint, I'd still just call the rule "ignore shields" so it's easier to digest. Also, r...

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 9:58 pm 

Replies: 128
Views: 5810


What's the point of making a rule for something that's already covered though? Doesn't that just add complexity for the sake of complexity? It's a bit like how we currently treat weapons that ignore cover or gain first strike by adding that to the weapon notes. We don't (at least to my knowledge) ha...

 Forum: EA Battle Reports   Topic: 4K: AMTL vs Skitarri

 Post subject: Re: 4K: AMTL vs Skitarri
Posted: Mon Nov 12, 2018 7:41 pm 

Replies: 9
Views: 151


I don't think anyone has made extensive use of them like that.

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 6:59 pm 

Replies: 128
Views: 5810


One last question.... Is shield Piercer needed as a rule? Typically we've used "ignore shields" in the weapon notes. Would that work for what you're intending?

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 6:56 pm 

Replies: 128
Views: 5810


Ha. very true. Sorry to hijack the thread :)

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 6:13 pm 

Replies: 128
Views: 5810


Given that any competitive AMTL army has a hard time including Warlords and Imperators, it might be useful to consider how that could be changed? I don't believe that the current AMTL list can progress much farther. That's something I've said for quite some time now and it's due to titans not being...

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 5:03 pm 

Replies: 128
Views: 5810


Yes it's the God Machines rule, except it isn't restricted to what can see them / has weapon arcs to them (which I've found gets confusing and can be gamed quite a lot), packs a greater punch and is restricted to just the biggest WE. If I were you I'd consider changing it in AMTL as well. Generally...

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 4:44 pm 

Replies: 128
Views: 5810


Quote:
I'd rather remove the Skitarii completely than remove the Imperial Navy. I think the Allies section is OK right now, but the Reaver / Warlord loadout might need some tweaking.


Oh sorry, fogot about navy. Yeah, keep tbolts and marauders.

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 4:00 pm 

Replies: 128
Views: 5810


half damage when losing engages I think this is a good goal in a broad sense. Knights are really unstable in their durability. Sometimes you can't kill them with anything and other times they just evaporate. I think it's appropriate that folks shouldn't be penalized for using knights to assault. As...

 Forum: NetEA Adeptus Mechanicus   Topic: Questoris Mechanicus v1.56 (Developmental)

Posted: Mon Nov 12, 2018 3:13 pm 

Replies: 128
Views: 5810


Not that I need any more of these :) BTW Where do you feel this list is at right now? It seems like it's fairly solid, but I'm still not sure about some of the allies and crippling damage on titans.

 Forum: EA Battle Reports   Topic: Skitarii v2.05 vs Red Corsairs 3.5 approved

Posted: Mon Nov 12, 2018 2:46 pm 

Replies: 14
Views: 213


So, what I see different from 2.1 is Majoris to 300 (from 350) and an extra lascannon each for the planes - everything else seems to be in there already. Correct? Oh - hypaspists get better guns? Is it just increased range to 45, or different values? Only the stuff on the first page of the playest ...
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