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 Forum: EpiComms NetEA Rules Amendments   Topic: NetEA Tournament Pack

 Post subject: Re: NetEA Tournament Pack
Posted: Wed Oct 23, 2019 9:42 am 

Replies: 141
Views: 38069


Hi.

First of all, thank you very much.

Second, is there any way to know what exactly the changes are between the previous version and this one? It could be done as GW does with its FAQs by changing the color of new things.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Wed Oct 23, 2019 9:24 am 

Replies: 10
Views: 3555


Great, thank you.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Thu Oct 10, 2019 11:46 am 

Replies: 51
Views: 3702


I'm spanish so I don't understand everything prerfectly. When you say "For every complete 1500 points of army selected, the Tallarn player may choose[...]" does it include allied forces? It would, in that yes that wording would mean it applies to everything on the list. However there's no...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Wed Oct 09, 2019 2:36 pm 

Replies: 51
Views: 3702


Errata? Conqueror Cannon 40cm instead of 45cm. I'm spanish so I don't understand everything prerfectly. When you say "For every complete 1500 points of army selected, the Tallarn player may choose[...]" does it include allied forces? And if you have a 2995 Army, does it still grant 2 addit...

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Wed Oct 09, 2019 12:24 pm 

Replies: 139
Views: 40697


Anyone there?

I have my new miniatures now... Soon I'll start painting and I hope that the recibe their baptism of fire on december.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Wed Oct 09, 2019 11:41 am 

Replies: 10
Views: 3555


Yes, but it doesn't clarify the replacement of the 3+ bunker cover safe.

Till I saw the TACCOM version in this threat I was doubting about how it works.

 Forum: NetEA Adeptus Astartes   Topic: Imperial Fists v1.4 Approved

Posted: Mon Oct 07, 2019 2:27 pm 

Replies: 10
Views: 3555


It seems that the TP is not ok. This note isn't similar: • Imperial Fists INF units within bunkers purchased as part of their force gain a 4+ reinforced armour save, this replaces both their regular save and the 3+ bunker save, and will be lost if the unit is hit by a weapon with the ignore cover sp...

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Sat Jul 13, 2019 3:13 pm 

Replies: 139
Views: 40697


Thank you for your answer.

Let's see if anybody else read us.

 Forum: NetEA Chaos   Topic: Thousand Sons 6.0

 Post subject: Re: Thousand Sons 6.0
Posted: Thu Jul 11, 2019 11:54 am 

Replies: 139
Views: 40697


Hi, all! I'm about to get a TSs army and i've took a look to this list in order to play them. I don't know well the lore of TSs but i have some doubts about the list (6.2, I think it's the more actual version). 1. TSs Terminators are very expensive. Chaos termies costs 275 vs 400. We have Fearless, ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Tue Jun 18, 2019 2:49 pm 

Replies: 51
Views: 3702


Hi! This weekend we have organized a tournament in Madrid, as I told you. I played three games with Tallarn's list above. I played two games against Ghazghkull's lists and another against a list of Titans. The results are conditioned because we are pretty much noobs almost all, but hey, that's what ...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Mon Jun 10, 2019 4:18 pm 

Replies: 51
Views: 3702


Hi. This weekend I'm going to a tournament in Madrid (Spain). We will be 12 players. I'll try this list: Companies Infantry Comp @ 250 Sabre @ 25 Commissar @ 0 Infantry Comp @ 250 HQ @ 50 Sabre @ 25 Commissar @ 0 Mukaalis (6+4) @ 300 Commissar @ 0 Mukaalis (6+4) @ 300 Commissar @ 0 Support Tallarn S...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Sun May 26, 2019 10:53 pm 

Replies: 51
Views: 3702


I thougth you was the designer, sorry. Now I've re-read the first post I've seen it. Call it option or upgrade. But I think it should be able to be transported. I think it shuoldn't be mandatory neither. I've been thinking about the list and the concept it want to achieve. If we are looking for a fa...

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Sun May 26, 2019 9:40 am 

Replies: 51
Views: 3702


Jimmy, anything else about my other suggestions?

Specially, the chimera upgrade for the HQ Company seems to me a must.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Fri May 24, 2019 11:25 am 

Replies: 51
Views: 3702


Ah! One more thing. Chimeras upgrade for the Regimental HQ Company.

 Forum: NetEA Imperial Guard   Topic: [fanlist] Tallarn Desert Raiders

Posted: Fri May 24, 2019 10:39 am 

Replies: 51
Views: 3702


Hi! I'm glad to see movement in Tallarn Desert Riders! But i see some things that I don't understand. 1 - Conqueror: movement 25cm? Why the Tallarn Conquerors are slower than others? Don't shound it be 30cm? 2 - Mukaali Support Cavalry: I think the FF should be better than the FF of a guards stand w...
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