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 Forum: NetEA Imperial Guard   Topic: Bombards poll and review

 Post subject: Bombards poll and review
Posted: Wed Jun 13, 2007 10:10 pm 

Replies: 25
Views: 1473


We're nearing the end of the IG review list now and next up is Bombards. There's not much I can offer here as I haven't used them so I leave it to you guys to voice your thoughts and opinions. Given the rarity of the vehicle in the 40k fluff however, I would say that allowing them in companies would...

 Forum: NetEA Imperial Guard   Topic: Deathstrikes poll and review

Posted: Wed Jun 13, 2007 10:03 pm 

Replies: 4
Views: 638


All the new lists that came out today almost made me forget it was Wednesday.  Anyway, something people have been expressing a want to talk about, deathstrikes. The ridiculousness of fielding a piece like this on-board aside... I think an indirect fire option would be fair.  After all, fir...

 Forum: NetEA Imperial Guard   Topic: Commissars poll and review

 Post subject: Commissars poll and review
Posted: Wed Jun 13, 2007 9:50 pm 

Replies: 35
Views: 1863


Check out the new language in post #16.

 Forum: NetEA Imperial Guard   Topic: Armoured Regiment 1.4

 Post subject: Armoured Regiment 1.4
Posted: Wed Jun 13, 2007 6:01 pm 

Replies: 83
Views: 4464


(Evil and Chaos @ Jun. 13 2007,12:38)QUOTEIIRC they had a choice of weapons, one of which is the configuration listed. Where are you recalling the information from?  The Forge World website is the only thing I can really find with regards to this online. Before they offered weapon choices they...

 Forum: NetEA Imperial Guard   Topic: Armoured Regiment 1.4

 Post subject: Armoured Regiment 1.4
Posted: Wed Jun 13, 2007 5:32 pm 

Replies: 83
Views: 4464


(Evil and Chaos @ Jun. 13 2007,11:49)QUOTEPlease don't kill me, but I'm actually considering changing the name for the 'Minervan Tank Legion', as I've come to believe that there is actually potential in a Tallarn Light Infantry army, and I don't want to gobble up the Tallarn name in case someone wa...

 Forum: NetEA Imperial Guard   Topic: Death Korps of Krieg 1.9

 Post subject: Death Korps of Krieg 1.9
Posted: Tue Jun 12, 2007 9:14 pm 

Replies: 99
Views: 5084


Had to check, barrels laid right next to each other don't always mean twin-linked anymore I guess. A couple more things: 1) Steel Legion has an Artillery Battery for 250 Basilisks or Manticores.  Death Korps has the platforms, 175/200 respectively minus the movement and minus the heavy bolter. ...

 Forum: NetEA Tyranids   Topic: [Discussion] Unstoppable alternative: Relentless

Posted: Tue Jun 12, 2007 6:34 pm 

Replies: 32
Views: 1007


Being a computer science guy I look at it this way.  Treat it like a network traffic problem.  Where the hive instructions are the traffic and the synapse/brood creatures are the hardware. The broods are easier to control when they are not receiving outside stimuli (being shot at, explosio...

 Forum: NetEA Tyranids   Topic: [Discussion] Unstoppable alternative: Relentless

Posted: Tue Jun 12, 2007 6:09 pm 

Replies: 32
Views: 1007


I'm trying to wrap my head around this.  It seems to me that Mindless allows Tyranids to ignore some but not all of the effects of being/becoming broken. Mindless units do not have to make a withdraw move, are not automatically destroyed when assaulted, get saves as normal when suffering extra ...

 Forum: NetEA Imperial Guard   Topic: Death Korps of Krieg 1.9

 Post subject: Death Korps of Krieg 1.9
Posted: Tue Jun 12, 2007 2:36 pm 

Replies: 99
Views: 5084


Then I default to the Forge World fluff in that case.  However, given the rarity of Vanquisher cannons should it be made an upgrade?  One that is possibly limited in number? Also, are the cannons twin-linked in the rules?  That would make for some nasty AT if they were switched from 2...

 Forum: General Discussion   Topic: casting quality

 Post subject: casting quality
Posted: Tue Jun 12, 2007 2:28 pm 

Replies: 8
Views: 600


Thanks guys, I will try to get some better pictures tonight of the two mold lines on the Basilisks and see what you guys think.

 Forum: NetEA Imperial Guard   Topic: Death Korps of Krieg 1.9

 Post subject: Death Korps of Krieg 1.9
Posted: Tue Jun 12, 2007 2:01 pm 

Replies: 99
Views: 5084


Are the cannons actually Battle Cannons?  They look a little bit too short for that?  Siege Cannons maybe or something else? I also don't think there's a need for a command variant, none of the other super heavies have them.  But that's just me.  And I don't have the Forge World ...

 Forum: General Discussion   Topic: casting quality

 Post subject: casting quality
Posted: Tue Jun 12, 2007 1:45 pm 

Replies: 8
Views: 600


I picked up 9 Armageddon Basilisks and 8 Razorbacks off of eBay last week.  I got them yesterday and was a little put off by the casting quality and mold lines.  Does anyone think these might be recasts? The mold lines on the Razorbacks are not at a level horizontal, they kind of cross the...

 Forum: NetEA Imperial Guard   Topic: Death Korps of Krieg 1.9

 Post subject: Death Korps of Krieg 1.9
Posted: Mon Jun 11, 2007 9:06 pm 

Replies: 99
Views: 5084


Thanks E&C, it is looking good. A couple of questions. Any reason why the Destroyer is different from the Armoured Company list?  I really liked the idea of a sniper tank.  Didn't Dan Abnett right a couple of pages on a Destroyer commander in one of his Ghosts books?  I think the tank...

 Forum: NetEA Tyranids   Topic: [Preview] Tyranid Army List v8

Posted: Mon Jun 11, 2007 1:38 pm 

Replies: 48
Views: 1126


(Chroma @ Jun. 10 2007,15:37)QUOTEI don't want to get rid of the "spawn booster" item, but I'd like a better name for it, any ideas? Well crazy Latin based names aside how about something simple like Spawning Spores or Spawn Spore? The other suggestion I made on another thread was to just change ho...

 Forum: NetEA Tyranids   Topic: Broken Tyranids and Possible Fixes

Posted: Mon Jun 11, 2007 1:21 pm 

Replies: 26
Views: 924


(Hena @ Jun. 09 2007,02:00)QUOTENodes. Drop LSN and GSN as such. Instead we can use the similar principle as Eldar (a little different from the french suggestion). Replace one objective with Synapse Node. I like that idea of nodes a little better than the current interpretation.  Nodes popping...
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