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Ordo Xenos - Death Watch 2019(Developmental) - Playtesting

 Post subject: Ordo Xenos - Death Watch 2019(Developmental) - Playtesting
PostPosted: Thu Mar 07, 2019 4:26 am 
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Joined: Mon Oct 07, 2013 8:45 pm
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Hi,

As the new AC i have reviewed and played version 1.4 by Norto. Good list but lacking some things that make it a unique list. The changes were made from playing the list and reviewing the background.

Changes from 1.4 to 1.5

Army rule change:
For every 1000pts in the army, one unit of Corvus Black Star may Self-Planetfall. (ie 3000pt army can have 3 formation of Corvus Black Star that can Self Planetfall).

List Changes:
-Inquisitorial Warriors are now 1 mandatory choice. Additional formations can be taken as Support Detachments.
-Corvus Black Star are now 75 for 2 and +25 each upto 4 more (ie can take upto 6 CBS).
-Watch Company Detachments are now 4-6 units per formation. The cost/unit does not change.

Stat Changes:
-Corvus Black Star Rocket Launcher is 5+ to hit.

Please test away and post Battle Reports. So we can work towards Final Approval.

Thanks
Kalpesh


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 Post subject: Re: Ordo Xenos - Death Watch 2019(Developmental) - Playtesti
PostPosted: Tue Nov 05, 2019 12:23 am 
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Joined: Mon Oct 07, 2013 8:45 pm
Posts: 176
comments by another player

I'm slowly building a Deathwatch army to play it with this list, and some doubts came to my mind while checking it:

-Sargeant has a Combat shield weapon that has no impact and no stats. Is it just a fluffy weapon yo justify the 3+ saving throw?

-Veterans, bikes and Terminators are great and I will definitely use them. I can see some use for vanguard assault veterans as they are Veteran bikes that lose the MW tag in their extra attack to get the jump packs.

However I'm not clear on how to use Black shields and Sergeant. Sergeant have 3+ save and better CC, but I cant really find a place for them, as I would prefet either bikes to hit harder or Terminators to save better. They could theoretically make sense as a 6 man BTS, but they cant shoot at all, so they would need Razorbacks to stay useful from afar.

About Black shields, their lore is super cool and fearless is great, so I really want to use them, but again I cant find a use for them. Maybe a fearless BTS? Maybe a squad with 6 Black shields and 2 dreadnoughts deployed as a garrison?
They could ser some use from drop pods, as bikes and vanguard assault veterans can be transported in pods, but 15 movement speed and awful FF feels mediocre, and I would rather use my corvus blackstars for bikes, jump pack Veterans or Terminators if I wanted a heavy hitting melee squad.
Any ideas on how to use them? Cheap blitz holders?

- Chaplain is just the best character, as he gets an extra MW attack and Inspiring, while the other get nothing better than that.
Is the 15cm assault range in the Chaptain's power weapon a typo or is it intentional?
I would consider a character with a FF MW attack like Librarian and possibly Chaptain (if it's not a typo) if I wanted a character in a Veterans squad, as it buffs their FF, but Insping is still probably better than that range MW attack.
Can't the other characters get some love?


-Corvus Blackstar doesnt have a description for the Halo launcher weapon, not even (15cm) Small arms. Is it a fluff weapon again?

- Arvus Lighter doesnt have a range for its Multilaser. I'm assuming it's 30cm like the Chimera's, is that right?

-About Inqusitional warband, I would rather have as extra units instead of replacing warriors, was this change considered? Something like 50 or 75 points for 2 assassins and a transport.

Thanks a lot for your time.

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 Post subject: Re: Ordo Xenos - Death Watch 2019(Developmental) - Playtesti
PostPosted: Sun Nov 10, 2019 12:11 pm 
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Joined: Wed Mar 29, 2017 12:19 pm
Posts: 13
chivalrynsorcery wrote:
comments by another player

Yep, that's me.

chivalrynsorcery wrote:
I can see some use for vanguard assault veterans as they are Veteran bikes that lose the MW tag in their extra attack to get the jump packs.

Actually I got it wrong, I want to change that to "vanguard assault veterans are terminators that trade their reinforced armour to be faster and to get jump packs".
They can see some use, as they dont need teleport or corvus to get to melee, and can be deployed from thunderhawks.

chivalrynsorcery wrote:
-About Inqusitional warband, I would rather have as extra units instead of replacing warriors, was this change considered? Something like 50 or 75 points for 2 assassins and a transport.

Here, I meant "I would rather have assassins as extra units instead of replacing warriors".

It would be great if you could check the doubts I asked, especially the ones I consider either typos or fluff weapons.

Thanks a bunch.


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