Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3

Let's Talk 2: Artillery!

 Post subject: Re: Let's Talk 2: Artillery!
PostPosted: Tue Nov 03, 2015 1:47 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 8464
Location: Worcester, MA
Goliath:

- Going by their SM/TL stats I think a save of 6+ would be a better translation if they're DC2. Also, MW on the shot, but IC and MW is pretty OP in EA.

- Please make the range the standard 120cm. Nothing in the game has a range that isn't divisible by 15cm.

- Also, that is a nasty crit. Any formation completely within 15cm of the thing will break. I think the intention was "Every formation with a unit within 15cm receives a BM."

Thudd Gun:

- The Siegemaster version does not have Walker, neither do big guns or any other field artillery piece. The increased armor and FF makes sense given the Squat crew.

Mole Mortars

I never agreed with how Bill/Steve/Moko stated these. By the fluff and old rules (40k and SM/TL) they were line-of-site weapons used to attack fixed positions. A 90cm AP4+, IC shot would be a better translation.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2018-05-15 | Raven Guard 2018-04-23


Top
 Profile Send private message  
 
 Post subject: Re: Let's Talk 2: Artillery!
PostPosted: Wed Nov 04, 2015 6:47 am 
Brood Brother
Brood Brother

Joined: Wed Sep 10, 2014 2:54 pm
Posts: 306
Dave wrote:
Goliath:

- Going by their SM/TL stats I think a save of 6+ would be a better translation if they're DC2. Also, MW on the shot, but IC and MW is pretty OP in EA.


I think in one of the first ever revision lists, they did have MW, which was quickly deemed OP. I quite like the balance of Golaiths - > IC, Moles -> Disrupt, DoomsDay - MW.

Trying to directly port across the 2nd Edition stats will eventually send you mad though. Sometimes you have to fudge for playability and balance. Thugrimms still is possibly the closest to the 2nd ed 'feel' than any other list.

Quote:

- Please make the range the standard 120cm. Nothing in the game has a range that isn't divisible by 15cm.


I suppose that is only cosmetic - nothing really is out of range of those guns anyway.

Quote:
- Also, that is a nasty crit. Any formation completely within 15cm of the thing will break. I think the intention was "Every formation with a unit within 15cm receives a BM."


Surprising that no one else has caught that. I think you're right.

[quote']
Thudd Gun:

- The Siegemaster version does not have Walker, neither do big guns or any other field artillery piece. The increased armor and FF makes sense given the Squat crew.
[/quote]
By 'Walker' I am guessing you meant 'Mounted." I've noticed that and thought about it. The one thing is that Thudd Gun is close to being the "Unit Most Likely To Earn It's Points Back" award winner any game and I hesitate to give it a boost. If it lost mounted I would spam these and garrison them into every terrain feature on the board.

Quote:
Mole Mortars

I never agreed with how Bill/Steve/Moko stated these. By the fluff and old rules (40k and SM/TL) they were line-of-site weapons used to attack fixed positions. A 90cm AP4+, IC shot would be a better translation.


I'm against changing the Mortar rules. They have a fairly unique combination of stats and another AP IC shot would get lost in the rest of the Army List.

And by old fluff they always fired a barrage, with the special rule that they would sometimes open a crater under the target, trapping them. Something that is better represented by Disrupt rather than Ignore Cover.

I'll see if I can pull up the rules.

Image


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 32 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net