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6mm Dieselpunk - Design and Development Journal
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=137&t=31734
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Author:  DasBilligeAlien [ Thu Jun 29, 2017 5:10 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

There are three humans factions i hae in mind currently. The Kingdoms that are to the west. Which rely heavly in cavalry. The insect nomads to the south and humans that life in the dwarfen cities.

Gallery for the insect nomads:
http://imgur.com/a/1SKjP

On this image you can see some human cavalry for the western kingdoms.
http://imgur.com/7IYf7cG

The dwarfen faction turned out to be the most difficult so i will put them at the end :D Including its allied troops.

After the orcs and the giants are finished and coloured I will do the elves and the western kingdoms. Then i have nothing left then the dwarfs. At least for now.

Author:  McJakub [ Thu Jun 29, 2017 7:50 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

I thought these bird raiders were dwarfs, I am hoping for Prussian like faction ;)

Author:  thedespot29 [ Thu Jun 29, 2017 9:39 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

The bottom 3 orcs look lovely, they have lots of character

Author:  DasBilligeAlien [ Fri Jun 30, 2017 1:54 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

Quote:
I thought these bird raiders were dwarfs, I am hoping for Prussian like faction ;)


That page is the first skech for the different races.
I can't guarantee anything. I ma just following the flow. thou the dwarfs will be the most russian like faction i asume

Quote:
The bottom 3 orcs look lovely, they have lots of character


Thanks, they were the easiest so far.

Author:  Nitpick [ Fri Jun 30, 2017 10:23 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

That insect nomad caterpillar fort thing would be such a perfect plague tower proxy!

Author:  DasBilligeAlien [ Tue Sep 26, 2017 12:18 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

Finally some Updates.

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Author:  primarch [ Tue Sep 26, 2017 12:33 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

Hi!

Cool!

Primarch

Author:  thedespot29 [ Tue Sep 26, 2017 5:02 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

Fantastic, awesome vibe to all of it, but those warbeasts, they are something special.

Are the tribeswomen that much taller than the men, or is it just perspective in the pic?

How tall are you thinking for the gnoblars in miniature terms? 5mm?


Something I am also struggling with, CAD sculpted or physical? I feel like the style almost lends itself better to physical sculpting...I am open to opinions though.

Author:  McJakub [ Tue Sep 26, 2017 5:33 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

I think this would look better hand sculpted, great work! I can't wait to see more.

As for Orcs this was written on the first post:
Quote:
Females have a much lower birth (15-20%) rate and are also much bigger than male orks. Males are only bit bigger than humans. Females are often double the size. After reaching the age of marriage a female ork often gets several husbands over the years.

Author:  DasBilligeAlien [ Thu Sep 28, 2017 12:07 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

@primarch - Thanks!

@thedespot29 - The Warbiests are definetly my favourites too. Together with the bat riders :D
Yeah woman are nearly twice as big. So around 11-12mm. Everything is roughly to scale with each other (only th warbeast are bit to small so i made the gray shapes.)
I thought about 5mm for the gnoblars as well.

I think CAD or physical depends on the skill of the sculpter. I know a digital sculpter who could make amazing vibrant sculpts but his daily rate is 300 euros. Thats out of budget I fear.

@McJakub - Thanks, mate. :) Yeah, espacially the warbeasts could look amazing in traditional sculpting.

Author:  thedespot29 [ Thu Sep 28, 2017 2:47 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

It depends on what they can finish in a day :P

Author:  DasBilligeAlien [ Fri Sep 29, 2017 9:57 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

@thedespot29 - He is incredible fast. But he has not yet worked on that scale. I cna ask him for a price :D

I have a question what rules would you use for the miniatures/setting?

Author:  bertnernie [ Sat Sep 30, 2017 5:14 am ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

I love love love the Jaklaa warbeast. It looks amazing.

I would actually tend towards digital sculpts especially for the larger pieces, as the straight lines and smooth weapons will stand out if even a little bit off, while as DasBilligeAlien says, there are some really great digital creators out there.

Snorks would probably suit physical well enough. The rest of the stuff(mostly infantry)... I don't know, it could go either way

Author:  thedespot29 [ Sun Oct 01, 2017 6:25 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

As to rules, I was thinking of converting the old Epic40k rules for use. Strike Legion also has a unit designer and plenty of rules, I was thinking of just using some custom mods for that as well.

I wrestle with the 3D design. To be honest, it is just heinously expensive. The sculpting itself is typically a bit more expensive, and the printing costs, for a legit printer are like 60-80% the cost of having them physically sculpted. For vehicles I don't mind so much, but the infantry, the printing costs are killer. So it makes it difficult when you have vehicles where you need to have crew included. Because I could get the creatures and mechanical portions CAD sculpted, but then I need to send some master casts to use as a template for the physical sculptor for the crew. It also then risks the line looking a bit off kilter, since there are mixed aesthetics.

I'll have to mull it over a bit more....

in the meantime, bugs!

The idea is to have these mastered so that the sculptor can sculpt the mechanical portion onto them, and it gives flexibility on variants. The big beetle is going to have to get modded a bit for castability. I'm also worried about the dragonfly leg holes, that because they are a little deep the mold might tear. Other than that though, they look spot on with the art, overall appearance should not change. I was thinking of getting 1 more mid-sized beetle done for variety.

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Roach Rider test sculpt:

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Author:  stroezie [ Sun Oct 01, 2017 6:48 pm ]
Post subject:  Re: 6mm Dieselpunk - Design and Development Journal

Oh my, I think I need to go put on an other pair of pants !

These are amazing, I'm so looking forward to this line, love what you're doing with them.

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