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Stuff I'm working on for Vanguard

 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Sun Oct 02, 2016 11:02 am 
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moredakka wrote:
The support weapons are in the desert specialists pack.

That guys not one of mine but I wonder if it could be will ask ben if it's available.

Oh yeah, must have overlooked them. Was kinda wondering what happened with the unmanned quad bikes. >:D

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Sun Oct 02, 2016 11:04 am 
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Ons sprue of those are in with the quadbike models.

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Sun Oct 02, 2016 11:08 am 
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You mean in this pack? Maybe it would be a good idea to also include the heavy weapon team + unmanned quads picture there? :)

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Sun Oct 02, 2016 1:06 pm 
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malika2 wrote:
You mean in this pack? Maybe it would be a good idea to also include the heavy weapon team + unmanned quads picture there? :)


Yes sir that's the pack I meant not the specialists the quads. ::)

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Mon Oct 03, 2016 10:36 am 
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The infantry guy was a Timeline 300 German trooper. Could probably do a remake for 6mm scale if desired.

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Mon Oct 03, 2016 1:07 pm 
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Evil and Chaos wrote:
The infantry guy was a Timeline 300 German trooper. Could probably do a remake for 6mm scale if desired.


Yes we must talk about this guy. :)

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 2:16 pm 
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Eloi Skybike rough concept idea. What do people think?


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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 2:24 pm 
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Can we get another of those blister things on the sides of the nose as well? Helps to push the organic feel, in general and helps them be more visually distinct.

Tangential, take a fresh look at the nose on a Macross Variable Fighter. Those dimpled bumps would be good say on some type of flitter tank or other platformish weapon system

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 2:38 pm 
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Moar blisters?


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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 2:38 pm 
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Concept for an Eloi specialist with a Microwave gun.


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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 2:54 pm 
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totes. nailed it.

this is what I was thinking of a sensor / tech blister for Eloi visual design language I mentioned earlier. I could easily see the blister with a concave bit or and "eye" ball or other bit of bling towards the front. Best to just indicate on it like on the Macross Valks for theme=>
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edit: boy ^that's^ barely even english. teach me to fast and try to post online! :D

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 3:18 pm 
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Eloi Warper concept idea.


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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 4:45 pm 
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Oh wow, yes! More variety for Eloi would be appreciated - jet skimmers like that would be fab and I am eager to see specialists.

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 4:46 pm 
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Digging the new models. Regarding the jetbike, kinda change the angle in which the rider is sitting, make it more as if he is really 'bent over' (wrong choice of words here), make his body look as if he's moving forward more.

Also, the shape of the jetbike's hull should be more organic, more fluid. It has too many sharp angles at the moment, making it look like a Novan vehicle.

Regarding the Eloi infantry, try to play a bit with their poses, especially the Eloi Warper could be a bit more dynamic. As for the specialist with the microwave gun, maybe try to add something almost dragon like to his helmet?

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 Post subject: Re: Stuff I'm working on for Vanguard
PostPosted: Wed Oct 12, 2016 7:09 pm 
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I went with hard angles for the Skybike to differentiate it from other similar designs... Perhaps it just doesn't fit.

Poses are WIP for the infantry, it's more about getting the weapons look right first.

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