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EpicUK Tyranids

 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 1:04 pm 
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Tiny-Tim wrote:
Steve54 wrote:
In fact between the 2 lists only dactylis, malefactor, hydraphant, haruspex, spore mines and trygon won't be used this weekend

Really? I would have expected dactylis, malefactor, haruspex and trygons to have made at least one list.

People don't like ugly slug models. :)

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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 1:04 pm 
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I think the GT my be a bit nid tastic! (Tickets are on sale......plug over :) )


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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 1:05 pm 
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Deliberately downgraded or not, the Trix and Harridan are both great choices for their points, whereas the 'phants are 'pants. Anyway, it's good you're using tournaments to gauge performance. Since I game in a vacuum I might tweak the points costs myself.

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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 1:05 pm 
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But prefer them to non-existent models :) or models only available from somebody who never replies to PMs ;D

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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 1:07 pm 
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Steve54 wrote:
But prefer them to non-existent models :) or models only available from somebody who never replies to PMs ;D

lol

Also the Hierodule is at least one of those things. ;D

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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 2:42 pm 
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Am I the only slug lover?ig think they're wonderfully wacky! Especially the shit slinger slugs...

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 Post subject: Re: EpicUK Tyranids
PostPosted: Fri Oct 21, 2011 2:56 pm 
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Man of kent wrote:
Am I the only slug lover?ig think they're wonderfully wacky! Especially the shit slinger slugs...

Na, you're not alone mate.

This list has motivated me to finally get my bugs painted. I'll use them in a 1000pt Minigeddon tourney here next weekend and hopefully in some proper games (3000pts) soon after that.

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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 1:46 pm 
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I played a couple of 3000pt games with this list now (along with 5x 1000pt Minigeddon games) and I'm really enjoying it.
The list is wonderfully simple and still challenging. One win (vs Codex Marines), one loss (vs the new Gargant list) at 3000pts and 1 win and 4 losses from the Minigeddon games.

It looks like at least one local will be getting into Epic after seeing this Nid list on the board (and one is looking to bring his Tyranids out of retirement after others refused to play against it with Spawning). Great result!

I have one question though - How do Disrupt weapons interact with the Gargoyles, Hormagaunts and Termagants in a Synapse formation?

Also, I do believe the Hierodule and Hierophant should be 4+ reinforced armour. I've seen the Hierophant die in 4 out of 5 Minigeddon games by the end of the 2nd turn. It just needs a bit more staying power. These aren't list breakers for me but rather something I think the list would benefit from.

Cheers,
Steve.

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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 2:01 pm 
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Thanks Onyx - glad you and others are enjoying the list. We'll add your feedback to the process when we review the list

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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 3:01 pm 
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Quote:
How do Disrupt weapons interact with the Gargoyles, Hormagaunts and Termagants in a Synapse formation?

It's the same as the rule that Grots get, so no BM. A bit hard to infer but Disrupt reads:
"To represent this weapons noted as having the disrupt ability inflict a Blast marker on an enemy formation for each hit they inflict instead of for each kill they inflict."
Since they wouldn't inflict a BM for a kill then they won't inflict one for a hit.

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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 3:17 pm 
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The disrupt effect on Grot's is in an FAQ I believe....


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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 3:40 pm 
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Cheers for the replies fellas :) .

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 Post subject: Re: EpicUK Tyranids
PostPosted: Wed Nov 09, 2011 3:44 pm 
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Here is the FAQ in question

Quote:
Q: Do hits stopped by Shields still
cause an additional BM if the weapon
had the Disrupt ability? Similarly do
hits on Grot units by Disrupt weapons
cause an additional BM?
A: Shields and Grots negate the BM caused
by an attack, but are lost themselves in
the process. This means that they do
negate the BM inflicted by Disrupt
weapons.
The same would hold true for any unit,
such as Chaos daemons, that do not
generate a Blast Marker when they are
destroyed.
In effect a Blast Marker is placed either
when the hit is scored or the damage
inflicted, but then the BM is removed when
the shield goes down or the Grot is killed.
Note that in both cases there is no save
allowed against the hit, so any hit will
automatically result in the shield or Grot
being lost.


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 Post subject: Re: EpicUK Tyranids
PostPosted: Thu Dec 01, 2011 1:01 am 
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I've had a few more games recently with this list. Unfortunately, most of them have been against Necrons... Not a good match up for the bugs!

I had an idea and I thought I'd post it up here in case I forget about it when the list is reviewed.

Why aren't Nid CC attacks given the Ignore Cover special rule? Hiding in a trench is good when someone's shooting at you but when the bugs get into the trench with you... well I'm sure it isn't pretty!

Just a thought.

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