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Tunneller vs Teleport

 Post subject: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 12:17 pm 
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Is Tunneler worthwhile for Trygon/Raveners, or would Teleport (and probably a price bump) suffice?

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 Post subject: Re: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 12:18 pm 
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Teleport for them works fine in the EUK list ; I would welcome its adoption here.

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 Post subject: Re: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 12:24 pm 
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i have some concern about teleport, especially in relation to war engines. i think the current tunneller rules are probably fine (although i'd consider simply using the self-planetfall rules, which are more widely known)

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 Post subject: Re: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 12:28 pm 
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I much prefer tunneller forcing them to pre-plan as it adds an extra tactical dimension to the game and means sometimes they will burrow off-target. Teleport is too easy and precise.


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 Post subject: Re: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 12:32 pm 
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GlynG wrote:
I much prefer tunneller forcing them to pre-plan as it adds an extra tactical dimension to the game and means sometimes they will burrow off-target. Teleport is too easy and precise.

I don't contest that Tunneler uses a bit of forethought.

My concern is simply that the Tyranids are the slowest playing army in the game, and Tunneler adds extra time to the already slowest army.

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 Post subject: Re: Tunneller vs Teleport
PostPosted: Thu Nov 10, 2011 1:00 pm 
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Would say that it is best to get some games in first with this revision before trying to change it too much. From other projects I have an opinion already, but will give this ago to see if it reinforces it or not.


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