Tactical Command
http://www.tacticalwargames.net/taccmd/

Curio: The original Beta rules.
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=33235
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Author:  Evil and Chaos [ Fri Apr 27, 2018 3:06 pm ]
Post subject:  Curio: The original Beta rules.

As a curio, I thought I'd upload the original Beta rules from the early playtesting of Epic: Armageddon.

Attachments:
EA7.1TOURNAMENTGAMES.doc [34 KiB]
Downloaded 45 times
EA3.0WARENGINES.doc [31 KiB]
Downloaded 33 times
EA2.0SPECIALISTS.doc [56 KiB]
Downloaded 34 times
EA1.0CORERULES.doc [150.5 KiB]
Downloaded 51 times
EA0INTRODUCTION.doc [64 KiB]
Downloaded 41 times

Author:  Mrdiealot [ Fri Apr 27, 2018 3:15 pm ]
Post subject:  Re: Curio: The original Beta rules.

The Tournament scenario has some pretty interesting differences. Objectives have "memory" and formations that don't garrison start the game offboard!

Author:  Evil and Chaos [ Fri Apr 27, 2018 3:16 pm ]
Post subject:  Re: Curio: The original Beta rules.

And the Beta FAQ.

Attachments:
EAX2 FAQ.doc [72 KiB]
Downloaded 29 times

Author:  Apocolocyntosis [ Fri Apr 27, 2018 3:48 pm ]
Post subject:  Re: Curio: The original Beta rules.

neat, I occasionally still find the little cut out land raider and tactical paper tokens in my less commonly used hobby boxes and books.

Author:  Kyrt [ Fri Apr 27, 2018 7:29 pm ]
Post subject:  Re: Curio: The original Beta rules.

Im not sure where the versions I have fit within the timeline but I've always found this a useful document explaining some of the rationale and design intent behind the game.

You'll note that originally AP worked differently (there was still firepower, and then standard to hit values depending on the class of weapon).http://cloud.tapatalk.com/s/5ae36b57714a7/Epic%20Evolution.pdf

Author:  SpeakerToMachines [ Sat Apr 28, 2018 9:50 am ]
Post subject:  Re: Curio: The original Beta rules.

Nice - thanks!

Author:  Evil and Chaos [ Sat Apr 28, 2018 10:04 am ]
Post subject:  Re: Curio: The original Beta rules.

Kyrt wrote:
Im not sure where the versions I have fit within the timeline but I've always found this a useful document explaining some of the rationale and design intent behind the game.

That one looks like it's prior to the Beta rules documents I posted - Alpha rules ideas, by the looks of things, when 4th edition looks to have been more closely modelled on 3rd edition.

Anyone else got any early development documents to share?

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