Tactical Command
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Runaway Dinos. - Feral Orks in Epic UK
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=4&t=33954
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Author:  Dan 1314 [ Tue May 21, 2019 8:36 pm ]
Post subject:  Runaway Dinos. - Feral Orks in Epic UK

"Critical Hit Effect: A painful shot enrages the Orkeosaurus. It immediately rampages a full 3D6cm in a random direction (move as ‘barge’ see 3.3.1, ignore ZOC, all units count as part of target formation) and takes an additional point of damage. If this move takes it into impassable terrain then it stops immediately and is destroyed. If this move takes it into a War Engine then it stops immediately and takes an additional point of damage. Any units moved over or contacted take a macro weapon hit on a D6 roll of 4+."

I am thinking about playing Ferals - which should gurantee them getting nerfed, - but wanted to check how the above should be interpreted.

If an Orkyosarus suffers a crit and runs into a war engine. How many wounds does it take?
I can read the above two ways,
1. It takes a 3d6cm random barge and takes a point of damage, then runs ito a war engine and stops AND takes a point of damage.
or
2, It takes a 3d6cm random barge, runs into a war engine and stops and takes a point of damage.

I assume it is meant to read that it takes two if it runs into a war engine, as in point 1 above?

Author:  Tiny-Tim [ Tue May 21, 2019 9:32 pm ]
Post subject:  Re: Runaway Dinos. - Feral Orks in Epic UK

Yes, you are correct.

Review of Ferals commenced.

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