Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 7 posts ] 

Using EA mechanics for playing Fantasy Battles

 Post subject: Using EA mechanics for playing Fantasy Battles
PostPosted: Thu Oct 24, 2019 1:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 488
Location: Galicia, Spain
I have always been thinking about this.

Using the same rectangular bases (40 x 12 mm) for 6mm fantasy infantry, and making a few changes to the rules...

... like removing firefight, and cohesion distance reduced by 5cm (so non scouts would be touching each other).

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 10:56 am 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9008
Location: Manalapan, FL
Wouldn't firefight basically be things like archers, javilins, sling throwers, and other light skimishers?

I think you can make the argument for inclusion, just rare and gives a unique twist to certain units

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 6:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 488
Location: Galicia, Spain
jimmyzimms wrote:
Wouldn't firefight basically be things like archers, javilins, sling throwers, and other light skimishers?

I think you can make the argument for inclusion, just rare and gives a unique twist to certain units


They would be, yes. But mechanically, they could break a much stronger unit (with no FF), so that's the reason FF would be removed.

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 6:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Feb 11, 2012 8:24 pm
Posts: 9008
Location: Manalapan, FL
your call. I just think it very nicely models their actual use in combat historically.

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!

-I HAVE NO POINT
-Penal Legion-Fan list
-Help me make Whitescars not suck!


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Fri Oct 25, 2019 11:07 pm 
Brood Brother
Brood Brother

Joined: Tue Feb 22, 2011 11:43 pm
Posts: 2474
Location: UK
If I'd remove anything it'd be the long range shooting. I think you could make it work with either shooting or firefight though. What stats you give the firefight units is up to you of course. There are several ways to reduce the effectiveness of firefight, like allow a larger countercharge range. You could make firefight operate more like first strike.

But then, I'd be looking at warmaster first TBH

_________________
Kyrt's Battle Result Tracker (forum post is here)
Kyrt's trade list


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Sat Oct 26, 2019 11:37 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 09, 2010 8:14 pm
Posts: 488
Location: Galicia, Spain
Kyrt wrote:

But then, I'd be looking at warmaster first TBH


Yep, I think it would be easier to just take warmaster and add the EA command system. WM is an all or nothing mechanic. :)

_________________
Epic Armageddon in Spanish (from Spain): http://www.box.net/shared/3u5vr8a370


Top
 Profile Send private message  
 
 Post subject: Re: Using EA mechanics for playing Fantasy Battles
PostPosted: Sat Oct 26, 2019 9:14 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 24, 2015 8:02 pm
Posts: 1712
Location: Newcastle, England
I have thought off and on for a while now about adapting the Epic 'formation at a time' movement style to Warmaster.

_________________
Ben Sibbald

Personal & Wargaming Blog: http://www.theancienttrack.blogspot.co.uk

EPIC WIP: Grey Knights, Space Wolves, Eldar


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net