Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next

Drop Pods

 Post subject: Drop Pods
PostPosted: Sun Jan 03, 2010 11:34 pm 
Brood Brother
Brood Brother

Joined: Wed Nov 28, 2007 5:21 pm
Posts: 76
Location: Austin Texas
What are the rules for Drop Pods?  For some reason I couldn't find the stuff below in the Specialist Games free rules.  Maybe my search fu is no good.

1. How do you determine where they land?
2. What happens once they land? (Do they have any offensive weapons)
3. What happens with them on the subsequent turns?
4. What units can be deployed and how many?

If there is a PDF that has this info in it that would be nice as well.

Cheers


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 12:02 am 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
The rules for plotting are in Section 4 in the air rules.

What can be dropped is covered in the Space Marine transport rule.


Top
 Profile  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 12:04 am 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4681
Location: Wheaton, IL
Drop Pods use the Planetfall special rule (see 4.4 in E:A) to enter play. Note that this means they cannot enter play unless you purchase a Spacecraft.

WHen they enter play, they fire their Deathwind at ALL enemy units w/in 15 cm. BMs apply as normal. Troops carried must them disembark in coherency of either the DP or another unit in the formation.

Once landed they are an immobile vehicle.

SG

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 9:17 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2517
Location: California
Quote: (Spectrar Ghost @ Jan. 03 2010, 15:04 )

Drop Pods use the Planetfall special rule (see 4.4 in E:A) to enter play. Note that this means they cannot enter play unless you purchase a Spacecraft.

WHen they enter play, they fire their Deathwind at ALL enemy units w/in 15 cm. BMs apply as normal. Troops carried must them disembark in coherency of either the DP or another unit in the formation.

Once landed they are an immobile vehicle.

SG

How many Deathwind shots do you get? Is it one pod per rhino swap? So a Tactical detachment would have three pod shots? The fact that its not a actual unit and just a marker thingy has always thrown me off.

_________________
My NetEA Lists:
Fir Iolarion Titan Clan List
Dark Angels List

Always looking to Trade!
Angel's Trade Thread


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 9:19 am 
Hybrid
Hybrid

Joined: Wed Sep 28, 2005 8:35 am
Posts: 4273
1 shot at every unit in range

_________________
www.epic-uk.co.uk
NetEA NetERC Human Lists Chair
NetEA Chaos + Black Legion Champion


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 10:16 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
Quote: (Hena @ Jan. 04 2010, 08:25 )

Quote: (Angel_of_Caliban @ Jan. 04 2010, 10:17 )

How many Deathwind shots do you get? Is it one pod per rhino swap? So a Tactical detachment would have three pod shots? The fact that its not a actual unit and just a marker thingy has always thrown me off.

You get as many shots as there are units within 15cm of the Pod.

Yup. I had a drop go perfectly, 3 formations all essentially surrounding a 'Uge Ork Mob. Ended up with something like 28 shots in total. Being in cover, it only shook out to 2 casualties. C'est la vie.

Morgan Vening





Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 12:43 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 07, 2005 4:11 pm
Posts: 418
Location: France (Rouen)
Quote: (Hena @ Jan. 04 2010, 07:58 )

Quote: (Spectrar Ghost @ Jan. 04 2010, 01:04 )

Once landed they are an immobile vehicle.

Once landed they are removed. The Pod model is only a marker and not a unit itself.

So, why are they listed as Armoured Vehicle in the NetEA/SM Armylists Compendium ?

Being an Armoured Vehicle brings troubles :
- formation coherency
- cover to infantry
- objective contest
- ...

Drop Pod should only be a special rule and have no unit profile.

_________________
My gaming and painting blog : http://figsdeflogus.blogspot.fr


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 12:51 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
The normal answer is you may want to amend the rules for a scenario, so the stat's exist.

It's a topic that normally comes up at least once every 18 months or so  :laugh:


Top
 Profile  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 1:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 07, 2005 4:11 pm
Posts: 418
Location: France (Rouen)
Quote: (Hena @ Jan. 04 2010, 12:51 )

The problem is that it needs some rules which are listed in the notes. However I admit that I wasn't thinking about it for that. Would removing the type and save help in this sense? I could poke Chroma to remove them.

Well removing  fully the Drop Pod entry, and add it under a Special Rule (like ATSKNF, or Transport) would be the best solution IMO.

But removing the type and the save would be a minimal solution.

IMO, the Drop Pod has an entry in the profiles list only because it has a miniature. And a profile was a great solution to bring a picture and some background about it, like all others units, just using the same layout ine the rulebook.
But it is only a game effect, not a unit.




_________________
My gaming and painting blog : http://figsdeflogus.blogspot.fr


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 1:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Dec 07, 2005 4:11 pm
Posts: 418
Location: France (Rouen)
Quote: (Mephiston @ Jan. 04 2010, 12:51 )

It's a topic that normally comes up at least once every 18 months or so  :laugh:

It is the symptomatic proof that something is wrong about the Drop Pod rules.

_________________
My gaming and painting blog : http://figsdeflogus.blogspot.fr


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 2:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20847
Location: Harrogate, Yorkshire
Quote: (Flogus @ Jan. 04 2010, 11:43 )

Quote: (Hena @ Jan. 04 2010, 07:58 )

Quote: (Spectrar Ghost @ Jan. 04 2010, 01:04 )

Once landed they are an immobile vehicle.

Once landed they are removed. The Pod model is only a marker and not a unit itself.

So, why are they listed as Armoured Vehicle in the NetEA/SM Armylists Compendium ?

In my opinion it's a simple mistake in the original rules that noone has the cajones to change.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Drop Pods
PostPosted: Mon Jan 04, 2010 4:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9682
Location: Boston, MA, USA
Quote: (Hena @ Jan. 04 2010, 11:51 )

The problem is that it needs some rules which are listed in the notes. However I admit that I wasn't thinking about it for that. Would removing the type and save help in this sense? I could poke Chroma to remove them.

They've been changed to a "Special" unit type in the latest (not yet posted) draft documents, with a note that they're removed once the drop is completed.

This will also be the case with Dreadclaws and Mycetic Spores in the Chaos and Tyranid armies.




_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net