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Landing Craft crits?

 Post subject: Landing Craft crits?
PostPosted: Thu Jun 08, 2017 2:13 am 
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LC crits seem rather terrible?! The thing is often going to be surrounded by units, and it's still quite a small WE so why such a catastrophic crit? Didn't pay much attention during development a decade ago to these, but seems extreme! Thanks.

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 Post subject: Re: Landing Craft crits?
PostPosted: Thu Jun 08, 2017 2:19 am 
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I like landing it in the middle of an Arty company and hoping it crits.

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 Post subject: Re: Landing Craft crits?
PostPosted: Thu Jun 08, 2017 6:01 am 
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Or just fly it over the top of them, and treat it as a flying mine.
Critical says anything within 5 cm, doesn't say it has to be on the ground!


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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 1:15 am 
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Well those tactics aside :)

I guess I wonder if this should be changed to be more comparable to other similar sized war engine crits?

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 3:35 am 
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What's the suggestion? I'm happy to trial it (LC are woefully under utilized imho)

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 4:03 am 
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How about just hitting any units within 5cm on a 6+?

Something similar to other similar sized WE.
And also reduces game ending-ness of it blowing up amongst its transported units (which have to be within 5cm by definition!).

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 8:09 am 
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jimmyzimms wrote:
What's the suggestion? I'm happy to trial it (LC are woefully under utilized imho)

They've become very popular in the UK, ever since I brought my 3x LC army to a tourney a few years ago.

I didn't do that great with the 3x LC's, but some of my strategies with them such as airdropping tanks or flexible firefight Engagements have now become mainstays.

I love the LC Crit, it counterbalances the big risk of losing a fully loaded LC with the opportunity to apply some hits as it crashes. >:D

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 11:26 am 
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Yes it does seem about that time period they get "noticed".

Thought question: the Tbricks basically crashes and kills everyone on board when flying, yes? Seems appropriate. When this thing is sitting on the ground, an errant bolter shell exploding it does seem a bit odd for what's basically a flying fortress. Do we need to split effects?

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 12:04 pm 
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If the lists were being written and playtested today, probably.

I'm not convinced it's a big enough concern to be worth addressing today. Maybe I'm in the minority in that.

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 Post subject: Re: Landing Craft crits?
PostPosted: Fri Jun 09, 2017 12:53 pm 
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Well I'll play devil's advocate here and state that not being a big deal doesn't mean don't explore possibilities either. Actually the fact we're free to look at nitpicky ideas is probably a good indication of health

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 Post subject: Re: Landing Craft crits?
PostPosted: Sat Jun 10, 2017 11:23 pm 
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LC are great IMO, but often hard to use well - so you need to plan the tactics when designing the list. They also crit resaonably frequently. This combination of cost, 'fragility', and specialism tends to put people off, especially at 3k. For example, I like to use a LC full of Termies + Dreadnoughts as an 'assault monster', but if it gets critted that loses the BTS and if successful, it puts the BTS in position to be counter-attacked. This makes the tactic increasingly binary - you win or lose spectacularly.

Spitballing over the critical a moment, how about the crit on the ground being 6+ to units within 5cm, but if shot down it affects a corridor along the path of the approach (falling debris) for 20cm?


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 Post subject: Re: Landing Craft crits?
PostPosted: Sun Jun 11, 2017 12:57 am 
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Andrew_NZ wrote:
Or just fly it over the top of them, and treat it as a flying mine.
Critical says anything within 5 cm, doesn't say it has to be on the ground!


Only allowed to enter a Zone of control (within 5cm) during an engagement .
Stopping over a formation on a (fly by) ground attack would not cause any damage from a critical hit to troops underneath.
from 4.2.1
Quote:
Aircraft are assumed to be travelling high enough above the ground to fly over terrain, zones of control, and other units (in other words they ignore all three things!) By the same token, other units may ignore aircraft and aircraft zones of control when they move.


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 Post subject: Re: Landing Craft crits?
PostPosted: Sun Jun 11, 2017 5:10 am 
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dptdexys wrote:
Only allowed to enter a Zone of control (within 5cm) during an engagement .

Aircraft are assumed to be travelling high enough above the ground to fly over . . . zones of control, . . .


Fair enough. I'd probably want it to land anyway if using it as a bomb. Likely more damage from 4 x FF cf shooting, AND you might win without blowing up, . . . ?


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 Post subject: Re: Landing Craft crits?
PostPosted: Sun Jun 11, 2017 8:35 pm 
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dptdexys wrote:
Andrew_NZ wrote:
Or just fly it over the top of them, and treat it as a flying mine.
Critical says anything within 5 cm, doesn't say it has to be on the ground!


Only allowed to enter a Zone of control (within 5cm) during an engagement .
Stopping over a formation on a (fly by) ground attack would not cause any damage from a critical hit to troops underneath.
from 4.2.1
Quote:
Aircraft are assumed to be travelling high enough above the ground to fly over terrain, zones of control, and other units (in other words they ignore all three things!) By the same token, other units may ignore aircraft and aircraft zones of control when they move.

Well the rule says aircraft and ground units can mutually ignore each others' zones of control during movement, it doesn't stop them being within 5cm :) Otherwise aircraft couldn't be in range of anything with their guns.

So whilst I agree it should only apply on the ground, IMO it's best to resolve it with a tiny change to the critical wording.

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 Post subject: Re: Landing Craft crits?
PostPosted: Sun Jun 11, 2017 8:45 pm 
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Agreed, as written the crit affects things on the ground, which I believe is intended, as it seems to represent the aircraft crashing.

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