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State of the Guard?

 Post subject: Re: State of the Guard?
PostPosted: Fri Sep 29, 2017 3:07 pm 
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Looking at the online wiki entities for the Tauros it looks like there's a 4 wheeled lighter version for scouting (armed with either a heavy flamer or heavy grenade launcher) and a 6 wheeled version that has heavier armour and more powerful armament.

I'd like to see both of these types represented, with the lighter Tauros having scout and a 30cm move and the heavier Taurus Venator version with the lascannons having 25cm move and no scout (could have a better save or just assume the extra armour isn't of enough consequence at our scale). The proxies sold by Vanguard do have two each of these different ones and it would be a shame not to include both rather than wasting half what you get:

Image

I'm coming round more to the possibility of an AA Taurus, even if it's an invention for epic, though I'd want it to be on the slower non-scout Tauros Venator. It would make sense for the size and weight of the weapon and it'd be easier to convert the Venator proxy than the standard one as it looks like the turret is separate on the Venator.


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 Post subject: Re: State of the Guard?
PostPosted: Fri Sep 29, 2017 3:54 pm 
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Largo_W wrote:
I would still take the 120cm version at the moment, to be honest. Even though the Punisher has much more style... :eh

What if you could add punishers to the valk formations as a fire support upgrade.

An please can we get vendettas as a dedicated gunship formation, not just a transport swap. (their extra weapons reduce the transport space anyway)

I'm fine with the list having no ground AA, but i think the CAP garrison rule needs a tweak. The CAP garrison is the perk for having no ground base AA, but it counts against your ground overwatch, so ends up penalising you on the ground: the rule that's meant to help a bit with one weakness then kicks you if you use it. Other lists can start with AA cover (on ground) and two garrison OW. If vanna use thier CAP garrison they have to take something on the ground off OW. Starting on cap also takes you an activation down t1.

I like the idea of the list, but it's very very monobuild and most of its oomph is 1 shot. So there's 1 way to play the list, and if the dice on that one shot are sub-bar, its gone.

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 Post subject: Re: State of the Guard?
PostPosted: Fri Sep 29, 2017 5:13 pm 
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Well I am easy, I just want to get the thought process rolling and perhaps get one more list approved for euros next year, ideally Airborne Guard.
I dont mind two different minatures/profiles - it is just more to playtest/validate.
Why not add singleton Vultures to airborne formations - makes the formation much more aggressive than without.

I agree with Apoc though, skimming through the lists and clicking with army forge, all lists contain 3 sentinel formations, two Vulture formations and three+ Airborne formations. The differences are minimal; eg. different Interceptors, the odd melta formation (never with Valkyries) and maybe Stormtroopers.

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 Post subject: Re: State of the Guard?
PostPosted: Mon Oct 02, 2017 1:05 pm 
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Well, there are three main things that need to be done to get it sorted as far as i can see:

1. Sorting out who's doing what, and setting some deadlines on it.

2. Getting a draft list prepared, and out to testers.

3. Getting 3 testing groups in place to test it, and ideally schedule in games.

I could probably organise one in the London area, so it would just need 2 more groups that could commit to at least 3 games in a reasonable amount of time, and getting the results up online.


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 Post subject: Re: State of the Guard?
PostPosted: Mon Oct 02, 2017 1:34 pm 
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Once the current Steel Legion and Baneblade reviews are closed a look at one of the other Guard lists will be next, this seems as good a one as any!


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 Post subject: Re: State of the Guard?
PostPosted: Mon Oct 02, 2017 1:43 pm 
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If work is to be done on the E:A airborne list(s), priority #1 in my opinion is replacing the teleport mechanic, preferably in favor of some sort of self-planetfall. I think this would be a more accurate and non-screwy (i.e. the Elysians get screwed with BMs teleporting in with SR 2) way of representing a parachute/grav chute drop.

I'd help out testing - I have a fully assembled and painted Elysian army that hardly sees use because it's an exercise in self-flagellation to play the current list.

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 Post subject: Re: State of the Guard?
PostPosted: Mon Oct 02, 2017 1:45 pm 
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captPiett wrote:
If work is to be done on the E:A airborne list(s), priority #1 in my opinion is replacing the teleport mechanic, preferably in favor of some sort of self-planetfall. I think this would be a more accurate and non-screwy (i.e. the Elysians get screwed with BMs teleporting in with SR 2) way of representing a parachute/grav chute drop.

I'd help out testing - I have a fully assembled and painted Elysian army that hardly sees use because it's an exercise in self-flagellation to play the current list.


^this^
I believe we're the two that have been pointing this out for ages (something akin to "how is this even fun to play?" :) ). I would adore to see the Elysians go for approved. I'm actually ok with a couple of airborne lists as the warhawks actually do play differently.

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 Post subject: Re: State of the Guard?
PostPosted: Mon Oct 02, 2017 1:47 pm 
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RugII wrote:
Once the current Steel Legion and Baneblade reviews are closed a look at one of the other Guard lists will be next, this seems as good a one as any!


Oh, let me know if you fancy a game at some point btw - i've reasonable availability this month, both on weekends and evenings.


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 Post subject: Re: State of the Guard?
PostPosted: Sun Oct 08, 2017 5:50 pm 
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I can put some feelers out on the FB thread Richard and see what can be organised, we didn't find a slot last month, hopefully we can rectify that this month!


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