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Exodus Wars: Royal Empire Large Marcovian Behemoth released

 Post subject: Exodus Wars: Royal Empire Large Marcovian Behemoth released
PostPosted: Sun Jul 01, 2012 10:42 pm 
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Hello chaps,

I'm introducing the Royal Empire Marcovian Large Behemoth. It's the biggest model we've made to date for the Exodus Wars and we are pretty proud of it :).

http://www.exoduswars.com/Royal-Empire- ... B007SYYLJC

Image

The Royal Empire Marcovian Large Behemoth is a modular walker containing 29 components, including five major weapons, 3 secondary weapons, 2 shield generators, 2 heat sinks, 2 search lights and a plethora of optional armoured plates.

The Behemoth weighs in at about a third of a kilo and is entirely made of metal so when it hits the table your opponent will appreciate the thud it makes.

It stands at a mighty 75mm tall from it's feet to the top of it's chassis. Add a few weapons to the top and it's even taller.

The Behemoth has been designed with a modular approach in mind so whilst it comes with a megaton of weapons, you can easily purchase additional weapons from our online store or even use any of the Guild tank weapons. As usual, we use the same modular socket across our entire range, so you can use the the Guild Exterminator turret or even use the Guild Cerberus MFRL turret on the hull. The most exciting consequence for me is that all the sponson turrets can now be used to on the Behemoth to represent AP defence turrets or even just access hatches.

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Jul 02, 2012 12:32 am 
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Wow !!! BIG !!! :o Very nice model and paint job !!!! 8)

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Jul 02, 2012 2:48 am 
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300g of metal?

oh dear lord.

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Jul 02, 2012 9:58 am 
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madd0ct0r wrote:
300g of metal?

oh dear lord.


355g to be exact :p

It was initially 500g so we had to remove some options to make it more affordable.

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Jul 02, 2012 10:48 am 
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remind me to keep workng on the hobbyist plastic injection machine...

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Jul 02, 2012 12:06 pm 
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I need to get myself some of those Behemoth missiles .. :D


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Sat Jul 28, 2012 2:35 am 
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A behemoth next to an imperator. The behemoth is a beautiful kit. Fits together very well. Please note that i have extended the front toe on each leg of the behemoth. Just personal preference.


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Sat Jul 28, 2012 2:21 pm 
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Love the paint jobs !!!!

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Sun Jul 29, 2012 10:29 pm 
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With all those modular items, have you considered the use of earth magnets to facilitate connecting things? I had several thoughts here:-
  • You might just consider where the magnets can be used for greatest effectiveness, and adjust the molds accordingly, supplying the magnets as a sideline.
  • Being able to dismantle the titan would facilitate storage and transport of the Behemoth, as well as providing the means of swapping weapons.
  • Small, removable items could be used to count the number of shields on the titan. Not necessary for every ruleset, but a little research might suggest an appropriate common number of such items.
  • Interchanging some modules with damaged versions could represent the number of hits. 'Damaged' modules being another sideline for the afficionado . . .


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Wed Aug 01, 2012 8:16 pm 
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Come to think of it I don't think I ever posted those pics of the Behemoth from different angles. Here it is.


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Wed Aug 29, 2012 6:48 am 
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Second behemoth. Apologies for the crappy lighting as you cant really see the shading on the yellow.


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Wed Aug 29, 2012 7:58 am 
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Looking good Lylekelm!

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Thu Aug 30, 2012 1:21 am 
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Better light today. Here they are together.


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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Thu Aug 30, 2012 5:39 am 
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Cracking weathering there chap :).

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 Post subject: Re: Exodus Wars: Royal Empire Large Marcovian Behemoth relea
PostPosted: Mon Sep 03, 2012 7:15 am 
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The legs look like they're on backwards or something. The top half looks good though. And it's massive by the looks of things...


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