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[EXPERIMENTAL] Lost and the damned redux v0.2

 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 3:11 pm 
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Didn't say SUPER competitive. Coven spamming seems to be a competitive strategy judging from my unsubstantiated thinking. You could replace those guns with those OP slanesh WEs, I suppose. Maybe some zombies.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 3:27 pm 
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On another note, who is this army coming along on the path to being approved? Are we at the stage where theres mostly battle reports that are needed?

I really like this version of the list and thinks it's way more interesting than the original one.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 3:32 pm 
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There was a can of worms in the early phase I seem to recall. Lots of decibels. I agree though. Maybe the fluffophiles could find some metahistoric precedence for the removal of IG in one of those books about grim-dark? There must be room for an armed mob type of list methinks.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 3:40 pm 
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Yes, i think so too. Maybe call it something else to avoid confusion though.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 9:16 pm 
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That's what I meant too... There's bound to be a "Sons of dirty undies and bad manors" regiment or somesuch in one of those attempts at literature that I find too annoying to bother reading. We could just name it after that? (Cause adding stuff to canon is heresy, right?)

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Tue May 30, 2017 10:16 pm 
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How about "Crazy and Carnivorous Chaos Cultist Crusaders"??

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 12:42 pm 
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:D Always admiring alliteration abominations

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 12:44 pm 
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Honestly, "chaos cult" would do nicely for me. The IG-with-demons list is called Vraksi-something, right?

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 1:20 pm 
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I'm perfectly happy with a complete name change, LatD Redux was always a temporary name anyway.

I'd be fine with something generic like "Chaos Cult Uprising" or similar.

As to BatReps; once the BHGS challenge is over (this coming weekend) I'll be posting more batreps and obviously any others would be more than welcome.


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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 1:22 pm 
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I have done a fair number of battles against a friend during spring, but alas, we have sucked at recording things. Might do one next weekend, though!

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 2:28 pm 
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Chaos Cultist uprising sounds great.

Yeah, I'm gonna finish building my covens too and then help out with this. This list deserves to be approved.

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 3:33 pm 
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:spin Yay! Movement!

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Wed May 31, 2017 8:01 pm 
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Going back to the earlier post about flamers, I think they would still be good if they lost their extra attack, they still have an effective 15cm range over the other lessers, plus they can still support fire p.damn well (plaguebearers at 5+ ff are way too good as well)

I'd rather they be chopped all the way back and built up again if need be.... I would still use them in preference to most other lessers as they are still the most general purpose even with a single ff4+ attack

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Sat Jun 03, 2017 1:17 pm 
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Just switch the unit to horrors for now (knock on effects in other lists) and works fine with existing model collections as count-as. Do what we need and when everyone is on the same page and tested, it's just a name change down the line

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 Post subject: Re: [EXPERIMENTAL] Lost and the damned redux v0.2
PostPosted: Sat Jun 03, 2017 7:31 pm 
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Game is on tomorrow. Will take notes.

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