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Emperor's Children 4.1 (NetEA APPROVED)

 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Tue Mar 21, 2017 9:14 am 
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Defilers can proxy as the smaller knights, helldrakes as planes.... Sorted

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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Tue Mar 21, 2017 10:03 am 
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do you have a pic of your 3d printed helldrakes, please?


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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Tue Apr 11, 2017 1:10 am 
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Hey giys

Just a quick question for the list posted on the tp site.

Currently Dreadclaw upgrade seems worded that you pay the 5pts once and the entire formation can use the dreadclaw

Image

Is this correct? Or should the dreadclaw be bought multiple times per formation much like a rhino?
If so, clarification on the document might need to occur


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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Tue Apr 11, 2017 2:17 am 
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It's "+5 points per unit", we do the same thing for Black Legion.

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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Tue Apr 11, 2017 4:31 am 
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Thanks Dave, That's what I thought, but was a bit confused by the wording


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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Fri Apr 28, 2017 11:23 pm 
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@Bogenverleih

Here are the 3D printed Helldrake, Helltalon and Hellblade along side Hell knights, Hell Striders and Hell Scourges and Slaanesh Subjugator Scout Titans that I have in my army. The 3D printed stuff is made by a mate of mine. He has a lower quality printer, as most people do, so the minis need a little liquid greenstuff. They look decent once they are painted though. My mate recently made some Dark Eldar 3D venoms, and some Eldar 3D hornets for.

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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Fri Sep 08, 2017 10:54 pm 
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I still think the Defilers - a Noise weapon version should be included in the list.

I made a short list of other Chaos factions that use defilers or a version of them.

World Eaters has: Defiler Engines
Iron Warriors have: Defiler Assault Pack
Death Guard have: Walker Horde
Thousand Sons has: Deceiver formation
Black Legion has: Defiler Assault Pack

One list had the Slaaneshi version in it a while ago. I think they called them Debasers. They had similar stats to a defiler with shorter ranged disrupt weaponry. I can not find that list now.

The Debasers would make the Emperor's Children list more flexible, and give it some decent assault armour. You could include them as a support formation. 225 points for 4, add up to another 2 debasers or 2 dreadnoughts for 50 points each.

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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Thu Oct 19, 2017 10:19 pm 
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Hi, maybe this has been discussed already, but is it the intention that it should be possible to summon daemons (up to remaining transport capacity) in the Thunderhawk while offboard? As written, the rules are unclear about this. Took the army to the tournament in Copenhagen, and we ended up agreeing that I couldn't do it (which was a bit of a bummer).

Also wanted to check if it would be possible to boost the Stalker unit (30cm -> 45 cm range), alternatively make it cheaper (35 or 25 points). As is, I'm afraid it is mostly a waste of points. Alternatively, a dedicated defiler unit might (also?) serve as AA.

Lastly, I think the Subjugator and the Questor are slightly overpriced, and struggle to compete with the very powerful (and fun!) Knights unit. Think that the Hell-Striders could be given "Scout" to make them a slightly more interesting choice.

A fun list otherwise! Been playing with the retinues along with Land Raiders, which is a stellar combination. Perhaps Chosen are a bit too obvious as a selection, but I'm not complaining too much.

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 Post subject: Re: Emperor's Children 4.1 (NetEA APPROVED)
PostPosted: Thu Oct 19, 2017 10:54 pm 
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You are not able to summon daemons in the thunderhawk, they are summoned as part of the formation's action, as an air assault is the action of the thunderhawk rather than the transported formation, it cannot summon daemons as it may not have a daemonic pact

The war engine transport rules state that a transported formation may not take an action that turn, save to either shoot with the war engine, or take part in an engagement so they may not summon daemons while being transported

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