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Black Legion Developments

 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 1:02 pm 
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+1 on Elriks post.

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 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 1:45 pm 
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Yeah, something needs to be done about Tzeentch. Even with the nerfs, it's still the best way to play BL.

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 Post subject: Re: Black Legion Developments
PostPosted: Wed Mar 21, 2018 8:35 pm 
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I've put up a cleaned up version of Black Legion on Tabletop Simulator with the current stats + the discussed changes to daemons: http://steamcommunity.com/sharedfiles/f ... 1337928312

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 Post subject: Re: Black Legion Developments
PostPosted: Fri Aug 17, 2018 12:25 am 
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Noticed that there's a difference between the Banelord crit in NetEA and the E-UK. In NetEA it just runs around but takes no extra damage unless it runs into something it can't go over. In E-UK always suffers at least one additional damage.

I much prefer the E-UK version as I think the Banelord crit is pretty darn good already. Maybe something to consider?

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 Post subject: Re: Black Legion Developments
PostPosted: Fri Aug 17, 2018 11:10 am 
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SpeakerToMachines wrote:
Flamers - why not simply replace them with Horrors from the Daemon World list? They have a perfectly fine "troops daemon" 4+/4+/3+ statline already. The Flamers are "elite daemons" in 40K, too, it always seemed a little strange that these were the lesser daemon choice in Epic.


This. And model problems are obsolete.

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 Post subject: Re: Black Legion Developments
PostPosted: Mon Aug 27, 2018 7:03 pm 
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Will these changes be in effect for the European Championship?

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