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Ork Clans

 Post subject: Ork Clans
PostPosted: Sat Feb 07, 2004 11:25 pm 
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Hi all. Reading the latest WD (UK) with the 40K Ork Clan article (long overdue), got me thinking about how the Ork Clans could be represented in Epic Armageddon. I dont want to introduce any new rules, and I guess that the easiest way to do this is to create a new formation for each of the clans, and then Ork players can select a force from the standard list or the formation for their clan. I think that this would add some character to Ork lists.

What I had in mind is:

Evil Sunz - A formation from the Speed Freak list which will be published soon.

Bad Moonz - I struggle with this. On the one hand, I want more gunz, but Heavy Gunz may not be the answer. Maybe a new warband with a few Big Gunz thrown into the standard section and more available as extra units.

Snakebites - The standard warband from the Feral List, with the addition of Boar Boyz and Junkatrukks as extra units.

Blood Axes - The standard Warband with Boyz replaced by Kommandos (Chimeras?), and a few Imperial vehicles as extra units

Goffs - The standard warband with Boyz replaced by Stormboyz

Death Skulls - No idea! Something with Deth Coptas, maybe?

Anyway, any thoughts or ideas?

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 Post subject: Ork Clans
PostPosted: Sun Feb 08, 2004 5:21 am 
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I like the idea. ?It sounds good to me for a start. ?The old SM1 Ork TO&Es, may be some help, as it is based on Clan, and limited what you could or could not have. ?That is the way our Orks are organized. ?Let me see if I can find the issue number. ????   Found it !!!   W/D 128 !!!   :D

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 Post subject: Ork Clans
PostPosted: Sun Feb 08, 2004 4:26 pm 
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Quote (CyberShadow @ 07 2004 Feb.,22:25)

Most of that list looks good, although I think the Evil Sunz would be fine as just a plain kult of speed formation. One of the things the WD article mentions is that Evil Sunz Clanz are Orks armies that haven't become full Speed freaks yet.


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 Post subject: Ork Clans
PostPosted: Sun Feb 08, 2004 5:50 pm 
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Speed Freaks or not, my Evil Sunz Warbands are full of bikes, tracks & buggies ... regardless !  :D

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 Post subject: Ork Clans
PostPosted: Sun Feb 08, 2004 8:31 pm 
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Hi!

Hehe, no matter what epic version comes out everyone wants the "SM2 era" detail back in it.

Just an observation...... :;):

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 Post subject: Ork Clans
PostPosted: Mon Feb 09, 2004 6:17 pm 
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Quote (CrimsonFury @ 08 2004 Feb.,15:26)
Most of that list looks good, although I think the Evil Sunz would be fine as just a plain kult of speed formation. One of the things the WD article mentions is that Evil Sunz Clanz are Orks armies that haven't become full Speed freaks yet.

Sure. But wouldnt this lead to a mix of the standard Ork force and the KoS list? In which case, allowing an Evil Sunz Ork player to take a few specialist KoS formations, but not restricting him to only those, might be characterful.

I cant find my archived copy of the KoS list, so I will have to leave it at adding a basic warband from the KoS list and work that out later.

Perhaps the Bad Moonz should have a standard warband, but with half the Boyz stands as Heavy Gunz. So:

Bad Moonz (higher cost per formation)
Core:
2 Nobz, 3 Boyz, 3 Big Gunz, 2 Gretchin
Extra (reduced cost):
Nobz, Gunwagonz, Oddboyz
Extra (as standard list):
Boyz, Buggies, Warbikes, Skorchas, Big Gunz, Killa Kanz
Battlewagonz, Deth Coptas, Dreadnoughts, Flakwagons
Stompas, Battlefortress, Gunfortress

Snakebitz (lower cost per formation)
A warband from the Feral Ork list, except that three core Boyz units are replaced with Wild Boyz units and with the addition of Boar Boyz and Junktrukks as Extra Units.

Blood Axes (slightly higher formation cost)
Core:
2 Nobz, 6 Kommandos, 2 Gretchin
Extra (reduced cost):
Kommandos
Extra (as standard list):
Boyz, Warbikes, Skorchas, Big Gunz, Killa Kans, Battlewagonz, Deth Coptas, Dreadnoughts, Flakwagonz, Gunwagonz, Nobz, Oddboyz, Stompas, Battlefortress, Gunfortress
Also as Extra:
Chimera transport, Leman Russ

Goffs (slightly higher formation cost)
Core:
2 Nobz, 6 Kommandos, 2 Gretchin
Extra (reduced cost):
Stormboyz, Nobz
Extra (as standard warband):
Boyz, Skorchas, Killa Kanz, Battlewagonz, Dreadnoughts, Flakwagonz, Gunwagonz, Oddboyz, Stompas

Death Skulz
Perhaps something with Oddboyz instead of Nobz, but I still have no idea!

OK. Any comments? Actually, the more that I think about this, the more I like the idea of just using the original warband to tailor your own clanz!

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 Post subject: Ork Clans
PostPosted: Mon Feb 09, 2004 6:52 pm 
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>> Actually, the more that I think about this, the more I like the idea of just using the original warband to tailor your own clanz!


Yep. ?The list is really flexible and can be made to reflect pretty much any clan just by selection.

I use Uge Gunzmobz and mounted warbands with extra nobz for my Bad Moonz. ?I even use Oddboyz upgrades to create the old weirdboy towers.

Likewise, I've got 20-odd buggies, about a dozen skorchas, 25 or so bike stands, and a horde of battlewagons to make an Evil Sunz or Speed Freeks list.

I don't see any respectable way to make snakebites without using the feral ork list, but the others can easily be done as-is with the basic list.

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 Post subject: Ork Clans
PostPosted: Sun Apr 04, 2004 4:59 pm 
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I've been working on the idea of using Burna Boyz with my Orks (or just for Blood Axe Kommandos when they make an appearance). Probably as...every warband can buy any number of Burna Boyz for +25 points each (similar to Kommandos then). I havn't thought about stats yet, but obviously they would be better in firefight than cc, no long range fire, and possibly ignore cover on assaults. They're easy to convert; Stormboy with spiky bits on backpack removed, possibly lengthen gun barrel or add a green stuff flame to end of barrel.

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 1:55 am 
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Necron Army list Ver 3.2 is now available in the vault:
http://www.specialist-games.com/epic/vault.asp

enjoy!  :D

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 2:27 am 
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Thanks for the heads up!

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 8:30 am 
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Interesting concept sketches. Inspired me to draw my own sketch of the Abattoir.  :;):

Still, I'm worried about the ?berweapons but as I have not done any playtesting I can't have a definite opinion.  :L

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 8:58 am 
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Ah, thanks Tas. :D

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 1:26 pm 
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Quote (Mojarn Piett @ 14 2004 Dec.,07:30)
Interesting concept sketches. Inspired me to draw my own sketch of the Abattoir. ?:;):

Interesting sketches, indeed, and I'm the same, tempted to try and draw some concepts for myself, anyone know where the 'official' drawings came from?

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 Post subject: Ork Clans
PostPosted: Tue Dec 14, 2004 4:38 pm 
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Anyone else think the WE are overpowered? A skimmer with a 3 shot TK(D3) weapon with 120cm range?!?!?!?

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 Post subject: Ork Clans
PostPosted: Wed Dec 15, 2004 7:45 am 
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I thought it was tk(1d6) slow firing?

Either way, it's a pair of Deathstrikes mounted on a DC6 titan. Not exactly balanced for 500pts.


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