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Ork Army Selection

 Post subject: Ork Army Selection
PostPosted: Tue Mar 04, 2003 11:53 pm 
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The problem was pointed out in a WD about 40K Orks a while ago. Basically, the common problem is that all vehicles are Evil Sunz, all close combat are Goffs, etc.

I am happy to have my Epic Orks as Bad Moonz, but I will include buggyz, squigoths and whatever else. The same way that my World Eaters Marines have heavy weapons, and so on.

Aside from that, the clanz are fine. Most of the time, I create my own groups (Chapters, Craftworlds, etc) - but my Orks will be Bad Moonz, for the background that is already existing and filled out.





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 Post subject: Ork Army Selection
PostPosted: Wed Mar 05, 2003 7:03 am 
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Like I said before, the SM1 chart did a pretty good job giving each of the Ork Clans their own "flavor". ? We liked the system and kept it. ?Same goes for the SM, IG, Squats & Chaos, (in our opinion). ? The problem with too many guys making up too many of their own units is play balance. I'm all for not "being lazy" (?), and making up your own Clans, Regiments, etc., but if your "BIG KA-HOONA" Clan has all "looted" Baneblades & Imperialis, then I think that might be over the top.? And besides, most of the Ork Clans, SM units etc., we liked, they worked, and so we used them. ? All my IG Regiments' numerical designations are after units I actually served with when I was in the Army. ? The Light Infantry units I organized that way and the Mech and Armor I did the same, but based them on the SM1 templates. ?So all I'm saying you have to have some guide lines or parameters... ? After you establish that, then go for it !!! :)

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 Post subject: Ork Army Selection
PostPosted: Wed Mar 05, 2003 6:47 pm 
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Quote (Legion 4 @ 05 2003 Mar.,06:03)
The problem with too many guys making up too many of their own units is play balance. I'm all for not "being lazy" (?), and making up your own Clans, Regiments, etc., but if your "BIG KA-HOONA" Clan has all "looted" Baneblades & Imperialis, then I think that might be over the top.?

totally agree

personally I would never create a "winning" clan, as in my opinion that goes against the spirit of the rules

but I also know too many players are somewhat beardy and cheesey and therefore take advantage of such things

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 Post subject: Ork Army Selection
PostPosted: Sat Oct 09, 2004 1:23 pm 
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My Forgeworld Epic Vultures arrived this morning.  

They are very nice models, large like the Valkyrie and very nicely detailed, especially around the engines and the lascannons (which are amazing).  The weapons the models come with are lascannons and multiple rocket launchers.

Each Vulture model consists of 11 parts.  These are the main body the tail, the rear of the engine, left and right landing feet, left and right stabilisers, 2 Multiple Rocket pods and 2 lascannons.

The only problem with them is the wings, being so thin and flexible, are at slightly the wrong angle, and will have to be heated and bent into the right poisition.  That shouldn't be very hard though.

I plan, on one of the Vultures, to swap its rocket pods with hellstrike missiles from the marauder destroyer, and to put the rocket pods on one of my valkyries!

Rob


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 Post subject: Ork Army Selection
PostPosted: Sat Oct 09, 2004 2:45 pm 
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Sounds good !  I'll have to order a pack !  Thanks ! :;):

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 12:28 am 
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Hi!

Its a good model, but I can reconcile with the size, perhaps relaistic, but too big to look right with pre-exsisting models.

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 12:58 am 
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Thats an issue I have always had with FW stuff, it just doesnt fit with the rest of my collection.  Its most evident on the Superheavies and aircraft.

I know its a small thing, but I find it Bl%$dy annoying!:angry:

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 1:08 am 
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Hi!

So do I. While my logical side says its a better model, it irks me to see them side by side.

Oh well, some things cant be helped.

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 1:20 am 
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Yeah I heartily concur.

I wont replace my existing models with FW stuff, but will buy newer FW stuff not already made.  The Valks/Vultures are a prime example and are on my 'to get" list, but I'm hppy with my old metal Marauders and Baneblades for example

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 1:43 am 
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Hi!

The heavy tanks I dont mind as much. They ARE larger, but not so obvious as the fliers.

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 1:57 am 
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Yeah but just how many Superheavies do you need?  
I said 15.  

PS My barely adequate morale doesnt need the additional knock of knowing how many you have... :)

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 3:08 am 
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Hi!

Okay, I wont say, but its slightly higher than 15.... :;):

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 3:50 am 
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Yes, I have both G/W and F/W models in my forces.  As we have discussed before, the size differences are a bit annoying ...  but we work with it ! :;):

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 6:02 am 
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The FW chimeras and artillery are the same size as the SG stuff though, right?!

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 Post subject: Ork Army Selection
PostPosted: Sun Oct 10, 2004 7:03 am 
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Quote (Markconz @ 09 2004 Oct.,22:02)
The FW chimeras and artillery are the same size as the SG stuff though, right?!

All the ones I own are.  :cool:

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