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FAN LIST- Tau Sa'Cea Cityfight Tio'Ve

 Post subject: FAN LIST- Tau Sa'Cea Cityfight Tio'Ve
PostPosted: Thu Jan 11, 2018 9:43 pm 
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First off, an apology- I had a look around for somewhere suitable to put this and putting it in the NetEA development forum seemed like the wrong place, as it's just a quick conglomeration of ideas.

Anyways, I was thinking about a list which includes some of the Tau units which don't feature in any lists, particularly Breacher Teams, XV9 and Ghostkeel and threw together this list. I understand the reluctance to make normal Tau FF kings, but the Breacher Teams and XV9 are fluffed to be basically that, hence the direction of this list.

Not sure about the Sa'Cea sept, but its the next biggest Fire Warrior world so it made sense after Vior'la. Fluffing it as a cityfighting force made sense to me- I stripped out a lot of the long ranged AT guns (Railheads, Broadsides) in exchange for FF aptitude and short ranged macro (although the Fusion Collider on the Ghostkeel is pretty silly I readily admit). The Stormsurge and Supremacy Armour are taken directly from the Vior'la list, as those are Tau siege pieces, as much as the Tau have a concept of sieges!

It also includes some other Tau variants which have been around for a while in 40k- Sniper Drones, Missile Broadsides, XV25 with Fusion Blasters and some of the FW XV8 variants.

Comments and criticisms welcome and encouraged, it may be absolute nonsense for all I know! :P

Edit- Already got a bunch of thoughts of my own about what to change-
• One Breacher Cadre as a compulsory Core Formation (to accompany the below change)
• Kroot as a Core Formation (Kroot are very common in Tau urban warfare)
• Gun Drones upgrade 2 units for 25 or 4 for 50 (mostly fluffy as I reckon Gun Drones would be very useful in urban combat)
• Gun Drones as a formation- 8 units for 150 (for the same reasons as above, and Gun Drone squads have always been a thing in 40k. They also provide a cheaper formation option)
• Ghostkeel gain teleport (in keeping with their stealthy nature)
• Ghostkeel lose Deflector Shield but always count as being in cover (ditto)
• Ghostkeel formation size 2-3 not 3-4 (mostly to balance if they do get teleport)
• Ghostkeel always bonded (fluffy)
• Revise XV9 FF- remove EA or MW (a friend has already commented that XV9's "look like Terminators on speed")


Attachments:
Sa'Cea Cityfight Tio'Ve v.0.pdf [163.53 KiB]
Downloaded 14 times

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Last edited by Resa F on Sat Jan 13, 2018 6:16 pm, edited 1 time in total.
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 Post subject: Re: FAN LIST- Sa'Cea Cityfight Tio'Ve
PostPosted: Fri Jan 12, 2018 9:50 am 
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Min one breacher sounds good. And seeing more kroot would be great.

Yeah, dropping the EA on the Hazards would help. Is there a justification for making them 4+ save? Then for points i would cross ref them with Ravenwing land speeders.

Id also drop the ghost keel save to a 4+ to start with.

Its usually best to under power an army to start and then build them up.



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 Post subject: Re: FAN LIST- Sa'Cea Cityfight Tio'Ve
PostPosted: Sat Jan 13, 2018 6:16 pm 
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Blip wrote:
Min one breacher sounds good. And seeing more kroot would be great.

Yeah, dropping the EA on the Hazards would help. Is there a justification for making them 4+ save? Then for points i would cross ref them with Ravenwing land speeders.

Id also drop the ghost keel save to a 4+ to start with.

Its usually best to under power an army to start and then build them up.


XV9s have a 3+, same as the XV8s as they're very similar; XV8s were also my main reference point for costing XV9s, as they're essentially XV8s with FF replacing buckets of ranged weapons, and without a character.

Yeah, balance is hard :P I always find myself thinking "This seems reasonable" and everybody else going "This is OP as hell!"

Anyways, some tweaks here after thinking about it for a few days- this is the version you'll be playing against Tuesday Blip, all being well.

CHANGE LOG
• Fusion Cascade on XV9 loses EA+1
• Ghostkeels lose Deflector Shield, gain Stealth Fields (always in cover) and Teleport
• Breacher Cadre becomes 1+
• Kroot Kindred becomes core choice
• XV9s can chose Bonded upgrade (simple omission from the first version)
• Ghostkeel formation down to 2x Ghostkeel with Bonded from 3x Ghostkeel, down to 250 points from 300
• Ghostkeel upgrade increased to 100 points from 75 (3 XV95 therefore costing the same as 3 XV104- I feel like they're pretty comparable)
• Option for 4x Gun Drones for 50 points added
• Removed FF Macro from Shas’Vre character, added Coordinated Fire


Attachments:
Sa'Cea Sept v.0.1.pdf [151.27 KiB]
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Last edited by Resa F on Sun Jan 14, 2018 5:24 pm, edited 1 time in total.
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 Post subject: Re: FAN LIST- Tau Sa'Cea Cityfight Tio'Ve
PostPosted: Sat Jan 13, 2018 6:34 pm 
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Sure you want to have a formation with 9 stands of scouts as core? That can be prett abused i think.

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 Post subject: Re: FAN LIST- Tau Sa'Cea Cityfight Tio'Ve
PostPosted: Sat Jan 13, 2018 7:58 pm 
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mordoten wrote:
Sure you want to have a formation with 9 stands of scouts as core? That can be prett abused i think.


Thats a good point.

I guess you could have 2 forms of kroot - a scout formation and an assault formation...?


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 Post subject: Re: FAN LIST- Tau Sa'Cea Cityfight Tio'Ve
PostPosted: Sun Jan 14, 2018 5:23 pm 
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Hmm, I hadn't considered that. Even just one Kroot Kindred can put ZoC over a huge amount of the board from experience. Whilst the normal Tau list is flexible enough with support formations to allow Kroot, I guess that Recon Skimmers for the same points grab most peoples attention. Hopefully the 1+ requirement on Breacher Cadres stops the silliness somewhat, but probably not enough.
Simply ditching Scout on the Kroot Kindred with the same points could work, as the Master Shaper in this list gets a MW CC attack which was previously free. It's not quite equivalent exchange, but it's good enough.
A Kroot Headhunter formation of 6 stands with Scout, a 6+ save and CC3+ as a support choice for 200 points might work? Headhunters were in the 40k chapter approved Kroot Codex as an Elite choice with the ability to spit poision at very close range.

Also, some minor tweaks to the list in my second post- added walker to the Ghostkeel, Stormsurge and Tau'nar (which they always should have had) and added the crit effect on the Tau'nar. The Missile Broadsides lost the choice to take Smart Missiles after I realised I was being dumb, because AP4+ is strictly better than AP5+ with Ignore Cover :P

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